Event organizers from Progression Mechanics approached me to design an identity system for their new two-day conference. They needed an energetic yet academically-aligned logo and website that would appeal to Chicago-area video game developers. I designed a multifaceted mark with several layers of meaning. Our clairvoyant Big Boss is inspired by geometric SHMUPs and flowchart assets, implying deep dialog, complex relationships, and granular detail. Hidden within are the initials “PM.” The completion of the project…
Many friends took advantage of unusually low airfare to Tokyo this year, so I put together a one-page resource of my best tips and points of interest for them. This two-day side project will hopefully save everyone a lot of time!
I took the full-time plunge as a digital marketing consultant in Oct 2014. I serve nonprofits, communities, and indie game developers through website development, WordPress optimization, identity design, and more. It’s been a wild ride!
When you’re overwhelmed, find some ideas on how to unwind. I designed, wrote, and built this microsite in one day to share with friends who needed a break.
A simple calendar and resource page for Chicago-area indie developers. WordPress on the backend makes updating simple and painless.
A silly, simplistic physics momentum game made for the 2015 Train Jam. Many thanks to teammates Tom Eastman and Kevin Zuhn.
Many people don’t understand the effort it takes to market a game, let alone book, build, and run an exhibition booth. It’s grueling, tiring, passionate work. You’re on your feet for hours promoting a game that hasn’t even launched yet, building momentum for that big push that makes or breaks first-day sales. Yet – there are booths that have no clue. The logo is hard to read. The demo is broken. There’s no actionable item for their visitors to take. They wasted $3,000…
Full-featured WordPress website for Indie Train Jam. Includes custom fields for streamlined homepage updates, automated games archive, announcement section, and sticky FAQ navigation.
This is a full motion video game created for the Space Cowboy Game Jam. You play as Ein, a data dog who’s been kidnapped by two smugglers. Your goal is to manipulate these humans into leaving their computers unattended so you can hack your way back to the Bebop. It started when Brandon Boyer announced the creation of the Space Cowboy Game Jam, a two-week jam inspired by Cowboy Bebop. Of all things. I’ve loved this series for 12 years.…
My first game jam game. Created on the inaugural Train Jam adventure with Ryan Wiemeyer, David Laskey, and Chris Wade.
WordPress theme design and web development for an independent game developer in Chicago.