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Indie Boothcraft
Many people don’t understand the effort it takes to market a game, let alone book, build, and run an exhibition booth. It’s grueling, tiring, passionate work. You’re on your feet for hours promoting a game that hasn’t even launched yet, building momentum for that big push that makes or breaks first-day sales. Yet – there are booths that have no clue. The logo is hard to read. The demo is broken. There’s no actionable item for their visitors to take. They wasted $3,000…
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Train Jam Website
Full-featured WordPress website for Indie Train Jam. Includes custom fields for streamlined homepage updates, automated games archive, announcement section, and sticky FAQ navigation.
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Corgi Simulator 2071
This is a full motion video game created for the Space Cowboy Game Jam. You play as Ein, a data dog who’s been kidnapped by two smugglers. Your goal is to manipulate these humans into leaving their computers unattended so you can hack your way back to the Bebop. It started when Brandon Boyer announced the creation of the Space Cowboy Game Jam, a two-week jam inspired by Cowboy Bebop. Of all things. I’ve loved this series for 12 years.…
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Off the Grid
My first game jam game. Created on the inaugural Train Jam adventure with Ryan Wiemeyer, David Laskey, and Chris Wade.
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Sinister Design Website
WordPress theme design and web development for an independent game developer in Chicago.
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Organ Trail Microsite
Web design and development of landing page for retro zombie survival game.
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